2. Extruding the structure using Modify > Modifier list > Extrude.
3. Assembling the components.
4. Adding Material Texture
5. Adjusting the z-axis for all components of the design individually using Right click > Move > click on object > Adjust z-axis.
6. Polishing the minor details using wireframe view.
7. Adjusting the roofs using Modify > Modifier List > Edit Poly > Edge.
8. Adding the stairs.
9. Building the water ponds.
10. Select Object > boolean > pick operant B > click on box, to operate openings.
11. Using Spline on AutoCAD to create site context using individual layers.
12. Adjusting the z-axis of the site context.
13. Model is placed within the site model.
14. Tracing the Doors and Windows in autoCAD.
VIEW 1
VIEW 2
VIEW 3
VIEW 4
VIEW 5
REALISTIC RENDERING WITH MATERIAL BITMAPS AND SAMPLES
Adjusting the landscape using editable poly
Setting up the compact material editor to mental ray
Applying the material
Setting the bitmap
Choosing the material map
Applying background sky
Applying bump map to material
Adding mental ray Arch and Design water to water pond
Adding trees
Applying tea bushes
Test rendering
FINAL RENDERINGS
BIRD'S EYE VIEW
EYE LEVEL VIEW
INTERIOR RENDERING
PROGRESS
Testing Ambient light with Daylight system
Adjusting target lights
Testing Night Scene
Adjusting Sunset Scene and Frame Testing
Setting Up Camera to Framing position and choice of lenses
Using self-illuminance option for Canvas Display
Test Rendering with experimental frame
Testing Rendering while adjusting the interior lighting in the room
Furnishing the open Terrace area
TEST INTERIOR RENDERINGS
The Kitchen
The Master room
FINAL INTERIOR RENDERINGS
The Kitchen
The Master room
PROJECT 3: ANIMATION
1. Set the camera at different positions for animation purposes.
2.The change in position of the camera is recorded on the Time bar.
3. The Time Configuration Settings are set to 500 frames at 30 fps giving an output of 15 seconds per clip.
Click on play to view video:





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